Traditional Path Walkthru for A Bunch of Keys

Part 1: The Flat and the Market Areas

The player can access the traditional Path in 2 different ways.

1. By reading the diploma 2. By going a direction (north, south or west) and the game could randomly choose this path.


READ DIPLOMA
  (You discover an envelope and a key.
 FEEL UNDER TABLE
 (You discover a socket)
 WEST
 OPEN FRIDGE
 (if you don't then you don't go shopping and GAME OVER LATER on)
 FEEL DISPENSER
 (You must check this to see if you need to buy cellophane later on if you don't and it's empty later on when you get to college  GAME OVER)
 EAST NORTH
 OPEN DRESSER
 FEEL UNDER BED
 TAKE SACK
 OPEN SACK
 TAKE SCHOOL SOCKS
 PUT SCHOOL SOCKS IN SACK
 OPEN CLOSET
 IN
 FEEL IN CLOSET
 TAKE CLOTHES
 PUT CLOTHES IN SACK
 OUT
 S
 PUT SACK ON TABLE
 TAKE KEY
 X KEY
 WEST
 FEEL ON TOP OF COUNTER
 TAKE STRING
 EAST
 PUT STRING AND KEY ON TABLE
 WEST
 OPEN LEFT
 OPEN CENTER
  (it's empty when you feel in it)
 OPEN RIGHT
 OPEN CUPBOARD
  (like the center drawer it's also empty)
 FEEL IN LEFT
 (You find a screwdriver and a knife)
 TAKE ALL FROM LEFT
 FEEL IN RIGHT
 (You feel a sheath and a pair of oven gloves)
 TAKE ALL FROM RIGHT
 PUT GLOVES ON COUNTER
 PUT KNIFE IN SHEATH
 (If you don't you'll get killed if you walk with it)
 EAST
 PUT SHEATH ON TABLE
 TAKE FRAME
 PUT IT ON TABLE
 FEEL SCREWDRIVER
 UNSCREW CAP FROM HANDLE
 FEEL SCREWDRIVER.
 (There is a cap that unscrews from the handle)

There are 4 blades in the handle a large flathead blade a small flathead blade a large phillips blade a small phillips blade

Examine each screw. You will be told what type of screw that is. One of them is painted and you will find that out when you have to unscrew it and that varies again from game to game.

take (BLADE TYPE)

Use the correct blade on the the correct sized screw or GAME OVER MAN!.

UNSCREW TOP RIGHT, TOP LEFT, BOTTOM RIGHT OR BOTTOM LEFT depending on which sized screw you are doing.

One of the four screws is painted.

The game will ask you if you want to try to unscrew the painted screw when you get to it and lets you know that there is a can of turnpentine somewhere in the flat. there is also a cloth and a mask but the game won't tell you that.

SAVE UNSCREW (particular screw which is randomized from game to game)
 Game  will ask you if you feel lucky or not?

You may get lucky, or your driver will slip and it's game over. However, the game does tell you and give you the chance to say yes or no. Trouble is where and you'll need a painter's mask and a cloth. The turpentine stinks, plus a cloth to rub the stuff on the painted screw to get the paint off.

Now the can the cloth and the mask are in several of the drawers and/or the cupboard.
 Feel in each of the kitchen drawers and the cupboard.

when all 4 screws are unscrewed
 TAKE FRAME
 WEST
 PUT FRAME ON COUNTER
 FEEL IN (DRAWER or CUPBOARD) till you turn up the trivet.
 TAKE TRIVET
 PUT IT ON COUNTER
 SAVE
 FEEL STOVE (if you haven't before) There are 4 burners and 4 dials. Only one of the burners is correct.

SAVE
 SET (particular dial to HIGH)
 PUSH BUTTON G G
 WEAR GLOVES
 TAKE FRAME
 HOLD FRAME OVER (corresponding burner) if the nothing happens then restore and keep doing this till the game tells you that you loosen the first part of the tape.
 TURN FRAME
 (if game tells you that the tape has been loosened)
 G G
 PUT FRAME ON TRIVET
 REMOVE GLOVES
 (which automaticlaly go back in the right drawer)
 PUSH BUTTON
 Z.Z.Z.Z.Z
 TAKE FRAME
 WEST
 TAKE KNIFE
 PEEL TAPE
 G G G
 REMOVE DIPLOMA FROM FRAME
 PUT KNIFE IN SHEATH
 (if you put it on the table GAME OVER)

Now to find your scanner which is in one of 4 places 1. on the counter 2. on top of the refrigerator 3. under the coffee table 4. in the closet

if scanner is in a kitchen location
 WEST
 FEEL ON TOP OF FRIDGE or FEEL ON TOP OF COUNTER
 TAKE SCANNER
 EAST
 PUT SCANNER ON TABLE

if scanner is in the closet
 NORTH
 OPEN CLOSET
 IN
 FEEL IN CLOSET
 G
 TAKE SCANNER
 OUT
 SOUTH
 PUT SCANNER ON TABLE

Now to find the cord which is in one of 7 places. under the bed inthe bathroom cabinet under the couch behind the couch under the couch cushions behind the stove behind the refrigerator

Once you've felt behind or under one of the above now you need to get back to the Living Room
 PLUG CORD INTO SCANNER
 PLUG CORD INTO SOCKET

TURN ON SCANNER
 (What? No power?

Now you need to find the breaker box to the flat and restore power. The breaker box is in one of 3 locatsions:
 behind the refrigerator under the cupboard in the closet

Once you've felt behind under or inside one of the above OPEN BOX FLIP SWITCH CLOSE BOX

Return to the Living Room Now that the scanner has power:
 TURN ON SCANNER (You hear an announcement "Welcome to PortoScan etc etc")

Now you need to find the manual which is one the 4 kitchen locations.
 left drawer center drawer right drawer cupboard.

WEST
 FEEL IN (LOCATION)
 TAKE MANUAL
 OPEN IT
 READ IT
 PUT IT ON COUNTER
 EAST


Time  to set the buttons and the knobs.
 If you don't set them all cororctly it's GAME OVER

TURN VOLUME G
 TURN PITCH
 TURN SPEED
 G
 PUSH WIDTH
 PUSH IMAGE
 PUSH BRIGHTNESS G
 OPEN LID
 TAKE DIPLOMA
 PUT IT ON BED
 CLOSE LID
 PUSH SCAN
 OPEN LID
 TAKE DIPLOMA
 TURN IT OVER
 PUT IT ON BED
 CLOSE LID
   PUSH BRIGHTNESS
  PUSH SCAN
 OPEN LID
 TAKE DIPLOMA
 PUT IT ON TABLE
 TAKE KEY
 NORTH IN
(note, the key can be slightly bent, so save before you try unlocking the trunk. If key is bent, then restore until you get a streight key. the unlock trunk command comes just before you get told of your bent key, so save before you give it.

 UNLOCK TRUNK
 OPEN TRUNK
 FEEL IN TRUNK
 OPEN POCKET
 FEEL IN POCKET
 TAKE ENVELOPE
 OUT S
 PUT KEY ON TABLE
 OPEN LARGE ENVELOPE
 TAKE SMALL
 TURN IT OVER
 PUT IT ON BED
 CLOSE LID
 PUSH WIDTH
  PUSH BRIGHTNESS
 G
   PUSH SCAN
 OPEN LID
 TAKE SMALL
 ENVELOPE PUT SMALL IN LARGE
 CLOSE LARGE
 PUT LARGE IN SACK
 PUT GLASS IN SACK
 TAKE KEY
 PUT KEY ON BED
 CLOSE LID
 PUSH BRIGHTNESS
 G
  G PUSH TEXT

  PUSH SCAN
 OPEN LID
 TAKE KEY
 WEST
 FEEL ON TOP OF COUNTER
 THREAD KEY
 WEAR KEY
 EAST
 WEAR SACK
 CLOSE LID
  TURN OFF SCANNER
  TOUCH KEY
 X WOMAN
 TALK TO WOMAN
 TAKE GLASS
 TAKE LARGE
 TAKE OFF SACK
 PUT IT ON FLOOR
 GIVE LARGE TO MUM
 MUM, READ REPORT
 FEEL WALL
 FLIP SWITCH
 MUM, READ REPORT
 GIVE GLASS TO MUM
 MUM, READ REPORT
 EAST
 SIT ON CHAIR

Now its time for your 1st of 2 tests.
 ANSWER 1516
 ANSWER CACO2
 ANSWER FRENCH


Answer all 3 questions correctly and you  go onto the 2nd test otherwise GAME OVER

Now Miss Periwinkle will test you by speaking 3 tongue twisters

The three statements are a. Peter Piper picked a peck of pickled peppers. b. She sells seashells by the seashore. c. Hurricanes hardly happen in Hartford, Herriford, and Hampshire.

She will ask you which is the xth word in each sentence. You need to answer her correctly 3 tmes and you get to go back to your flat otherwise GAME OVER.

OK now you're ready tgo return to your flat  via time travel.

GET OFF CHAIR
 WEST
 PUT LIST IN SACK
 TAKE SACK
 TOUCH KEY
 (You're back in your bedroom)
 FEEL UNDER  PILLOW
 OPEN WATCH
 PUT WATCH ON BED
 TAKE OFF PROCESSORS
 PUT PROCESSORS
 ON BED UNDRESS
 FEEL UNDER (or BEHIND) DRESSER
 PUT WALLET IN POCKET
 SOUTH EAST
 OPEN CABINET
 TAKE BRUSH, TUBE
 OPEN TUBE
 SQUEEZE TUBE ON BRUSH BRUSH TEETH
 PUT BRUSH
 IN CABINET
 TAKE SOAP
 UNWRAP SOAP
 ENTER STALL
 TURN ON TAPS
 WASH SELF
 TURN OFF TAPS
 OUT PUT SOAP IN CABINET
 TAKE BATH TOWEL
 DRY SELF
 PUT TOWEL ON RACK
 WEST NORTH
 DRESS
 WEAR KEY
 WEAR WATCH
 WEAR PROCESSORS
 TOUCH TOP OF DRESSER
 (You discover your Budha statue if you don't GAME OVER when MaZ.arrives)
 SOUTH
 GIVE LIST TO MAZ
 TAKE LIST
 PUT LIST IN SACK
 WEST
 SAVE
 MAZ, MAKE TEA
 (If the sink is not working MaZ.calls the plumber)
 Z.Z.Z.Z.Z.plumber is paid.  (sink may or may not be fixed if not fixed RESTORE and do the above 6)
 DRINK TEA
 (Now you have 10 turns to find extra money and your cane or GAME OVER)
 EAST
 WEAR KEY
 NORTH SAVE
 You have 2 chances to find the extra money or GAME OVER)
 FEEL UNDER one of (WHITE SHIRTS,TEE SHIRTS,KNICKERS,GOWN, or PAJAMAS)
 IN
 FEEL IN CLOSET
 OUT S
 Z
 OPEN DOOR
 OUT
 OPEN CAR
 ENTER CAR
 SAVE
 MaZ.asks you which of 5 markets you want to go to Aldi, Asda, Morrison's, Sainsbury's or Tesco. Pick one of the 5 markets

OPEN CAR
 OUT
 UNFOLD CANE
 MAZ, LOCK CAR
 ENTER (ALDI, ASDA, MORRISON'S, SAINSBURY'S or TESCPO or ENTER MARKET (either one works) If the market is not the correct one you'll have one more chance or GAME OVER

If you enter the correct market then buy everything or GAME OVER LATER:
 Y Y Y Y Y Y Y
 When you get to the checkout counter your debit card will be either good or bad. If it's good then MaZ.pays for the goods and you are back in the parking lot otherwise You automatically pay for the goods from your wallet.

FOLD CANE
 MAZ, UNLOCK CAR
 OPEN CAR
 ENTER CAR
 TOUCH KEY
 MAZ, DRIVE HOME

She starts driving but ends up at the Finefair Market since you've time traveled.

OPEN CAR
 OUT
 UNFOLD CANE
 MAZ, LOCK CAR
 SAVE
 ENTER FINEFAIR or (ENTER MARKET) Y (buy the soda)
 Y (buy the dopp kit)
 Y (buy the razor)
 N (don't buy the ordinary batteries)
 Y (buy the leak-proff batteries)
 if the dispenser has no cellophane in it and it was checked then y otherwise no

Now it's time for the ice-chest. if the price of the chest is 100 then YES otherwise you will have to restore and do the buying all over again)

MAZ, UNLOCK CAR
 FOLD CANE
 OPEN CAR
 ENTER CAR
 Z.MAZ,DRIVE HOME
 (She puts food in fridge and on the counter)

if MaZ.gets a call and has to leave then you have to make the food and do the packing.

OPEN FRIDGE
 OPEN FREEZER
 TAKE FOOD
 TAKE TRAY
 TURN ON COLD TAP
 (if you turn on the sink or both taps then GAME OVER later)
 FILL TRAY
 TURN OFF COLD TAP
 PUT TRAY IN FREEZER
 CLOSE FREEZER
 (if you don't then no ice gets made)
 (if the cellophane was bought in Finefair then PUT ROLL IN DISPENSER)
 Otherwise MAKE SANDWICHES
 WRAP FOOD
 OPEN CHEST
 OPEN FREEZER
 TAKE TRAY
 TWIST TRAY
 HOLD IT OVER CHEST
 (you must do this or GAME OVER)
 EMPTY TRAY INTO CHEST
 LAY SODA IN CHEST
 PACK CHEST
 FEEL IN CUPBOARD
 TAKE POT,STRAINER
 PUT STRAINER ON COUNTER
 OPEN LEFT
 OPEN CENTER
 OPEN RIGHT
 TAKE GLOVES
 PUT GLOVES ON COUNTER
 OPEN CUPBOARD
 TAKE POT, STRAINER
 FEEL IN LEFT
 FEEL IN CNETER
 FEEL IN RIGHT
 TAKE TRIVET
 PUT IT ON COUNTER
 TURN ON SINK
 FILL POT
 TURN OFF SINK
 OPEN PACKAGE
 EMPTY PACKAGE INTO POT
 PUT PACKAGE ON COUNTER
 PUT POT ON RIGHT FRONT BURNER
 (OR ANY OF THE OTHER 3.
 SET RIGHT FROBNT DIAL TO HIGH
 (or corresponding dial to the burner)
 PUSH BUTTON G G
 Z.Z.Z.Z.Z
 OPEN RIGHT DRAWER
 WEAR GLOVES
 TAKE POT,STRAINER
 STRAIN POT INTO SINK
 PUT POT ON TRIVET
 EMPTY POT INTO PACKAGE
 REMOVE GLOVES
 PUT PACKAGE IN CHEST
 CLOSE CHEST
 TAKE CHEST
 EAST NORTH IN


 PUT CHEST IN TRUNK
 (must be done before the clothes are packed or GAME OVER)
 OUT
 TAKE CLOTHES
 IN TAKE CLOTHES
 PACK TRUNK
 OUT S WEST
 OPEN RAZOR
 TAKE BATTERIES
 PUT BATTERIES IN RAZOR
 CLOSE RAZOR
 PUT RAZOR IN KIT
 TAKE KIT
 EAST
 TAKE SACK,
 LIST
 PUT LIST IN SACK
 CLOSE SACK
put sack on table. (sack can't be taken in bathroom or kitchen)
 EAST
 PACK KIT
 TAKE  TOWELS
 WEST
TAKE SACK
   NORTH IN

 PACK TRUNK
 CLOSE TRUNK
 SIT ON TRUNK
 OUT
 S
 WEST PICK UP PHONE
 CALL BR
 Z.Z.Z.Z.Z
 NIGEL, SIT ON TRUNK
 FEEL IN LEFT
 FEEL IN CENTER
 FEEL IN RIGHT
 FEEL IN CUPBOARD
 TAKE PEN,LABEL

(be aware that label and pen may be in any of the drwers or cup0board, it varies from game to game and yo9u only have so many turns, Nigel id ipatient and in a hurry)
  GIBVE ALL TO NIGEL
 SAVE
 NIGEL, ADDRESS LABEL
 (If he doesn't take his time then RESTORE until he does so) REMOVE KEY
 LOCK TRUNK
 WEAR KEY
 SAVE
 STICK LABEL ON TRUNK
 (if label falls off then RESTORE otherwise)
 TOUCH KEY


if MaZ does not get called away:

MAZ, OPEN FRIDGE
 MAZ, TAKE FOOD
 MAZ, MAKE SANDWICHES
 MAZ, WRAP FOOD
 

Now you have to do some lifting here as well:
OPEN FREEZER
 TAKE TRAY
 TURN ON COLD TAP
 (if you turn on the taps ice won't get made)
 FILL TRAY
 TURN OFF COLD TAP
 PUT TRAY IN FREEZER
 Z.Z.Z.Z.Z
 OPEN FREEZER
 TAKE TRAY TWIST TRAY
 HOLD IT OVER CHEST
 (you must do this or GAME OVER)
 EMPTY TRAY INTO CHEST
 LAY SODA IN CHEST
 MAZ, COOK VEGETABLES
MAZ, PUT PACKAGE IN CHEST
MAZ, PACK CHEST
 MAZ, CLOSE CHEST
 MAZ, TAKE CHEST
 MAZ, FOLLOW ME TO CLOSET

MAZ, PUT CHEST IN TRUNK
OUT
MAZ, FOLLOW ME TO BEDROOM

 MAZ, TAKE CLOTHES
 IN
 MAZ,TAKE CLOTHES
 MAZ,PACK TRUNK
 MAZ, FOLLOW ME TO KITCHEN
 WEST

 OPEN RAZOR
 TAKE BATTERIES
 PUT BATTERIES IN RAZOR
 CLOSE RAZOR
 PUT RAZOR IN KIT
 GIVE KIT TO MAZ
 MAZ, FOLLOW ME TO BATHROOM
 MAZ, PACK KIT
 TAKE  TOWELS
 MAZ,FOLLOW ME TO LIVING ROOM


TAKE SACK, LIST
 PUT LIST IN SACK
 CLOSE SACK GIVE SACK TO MAZ
 MAZ, FOLLOW ME TO CLOSET
 MAZ, PACK TRUNK
 (Ma.leaves after she packs the trunk)
 CLOSE TRUNK
 SIT ON TRUNK
 OUT S WEST
 PICK UP PHONE
 CALL BR
 Z.Z.Z.Z.Z
 NIGEL, SIT ON TRUNK
 FEEL IN LEFT
 FEEL IN CENTER
 FEEL IN RIGHT
 FEEL IN CUPBOARD
 TAKE PEN,LABEL
 GIBVE ALL TO NIGEL
 SAVE NIGEL, ADDRESS LABEL
 (If he doesn't take his time then RESTORE until he does so)
 REMOVE KEY
 LOCK TRUNK
 WEAR KEY
 SAVE
 STICK LABEL ON TRUNK
 (if label falls off then RESTORE otherwise)
 TOUCH KEY (You time travel back in time and end up on the train to college) 
